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Post by Batman on Apr 4, 2012 21:21:09 GMT -5
NightHall
The most important thing to remember is that though the NightHall is a branch off from the HarperHall, the Assassins and Spies have not kept many core values. Assuming that they have, will get you into a lot of trouble that you should very much try to avoid.
Spawned from MasterHarper Robinton using his network of spies, the NightHall was a very small branch. Upon the death of the much loved MasterHarper, his spy branch broke off from the main Harper Hall. Away from the Harpers, they continued their acts in the shadows.
It was through this progression that the NightHall became what it is today. Assassins and Spies. Two branches of one Hall. One side gathers information and occasionally sabotages, the other kills.
The Assassins are lead by their MasterAssassin, who goes by the name Master Shadow. The Spies, lead by their MasterSpy, who goes by the name Master Shade. There is still some structure in this Hall, making it a viable Craft. Those who are in the Craft, however, are not given a choice. Most who are in this Craft come into it from occasional kidnappings, or from the streets. Many many orphans can find a home in the walls of the NightHall.
These Spies and Assassins are for hire. They will serve anyone who has the gall to send for them, and pay them. They have no alignment, simply wish to gain money and practice their Craft, even if in shadows.
There is only one way to call the NightHall, and you must be careful to call the correct branch. A pure white rose on your window-sill signals the Spies, as a black rose signals an Assassin. From there, your request is sent to the MasterSpy or MasterAssassin. And if the proper coin is recieved, you will be granted your request.
It is currently unknown where the NightHall is located.
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Post by Batman on Apr 4, 2012 21:21:34 GMT -5
Ranking System
Assassins
Apprentice Assassin: 1st Class (Sr Apprentice) Assassin: 2nd Class (Jr Journeyman) Assassin: 3rd Class (Sr Journeyman) Assassin: Master (Master) Assassin: Master Shadow (Leader of NightHall: Assassin Branch)
Spies
Apprentice Spy: 1st Class (Sr Apprentice) Spy: 2nd Class (Jr Journeyman) Spy: 3rd Class (Sr Journeyman) Spy: Master (Master) Spy: Master Shade (Leader of NightHall: Spy Branch)
Ranking Breakdown
Assassins
Apprentice - Begins learning basics, goes on no missions
Assassin: 1st Class (Sr Apprentice) - Learns more advanced skills, first kill advances rank.
Assassin: 2nd Class (Jr Journeyman) - Newly 'blooded' Assassin, Learns more advanced skills. Only advances via direct Master's discretion.
Assassin: 3rd Class (Sr Journeyman) - Fully trained Assassin. Gets missions straight from NightHall, instead of through Master. Advances by discretion of Master Shadow, based on how many Masters currently exist.
Assassin: Master (Master) - Entitled to train up new assassins. Reports directly to Master Shadow. Only goes on High Rank missions.
Assassin: Master Shadow (Leader of NightHall: Assassin Branch) - Only known as Master Shadow, any name the Leader had before is gone. Disperses missions, regulates the number of Masters. Rarely seen outside of the Main NightHall and recognized. When traveling, Master Shadow will use the name bestowed at birth, to blend in.
Spies
Apprentice - Begins learning basic skills, only eavesdropping missions given.
Spy: 1st Class (Sr Apprentice) - Learns more advanced skills. Pickpocketing, eavesdropping, and visual information gathering given.
Spy: 2nd Class (Jr Journeyman) - Continues Spy education. More risky missions given. Once the spy has learned all of his/her Master's teachings, they are given a rank increase.
Spy: 3rd Class (Sr Journeyman) - Fully trained Spy. Assigned to a specific area or hold. Takes missions from their Master.
Spy: Master (Master) - Rank given to the craftiest and most skillful Spies. Able to train new Spies. Continues gathering information in assigned area, and allowed to make a Spy Den.
Spy: Master Shade (Leader of NightHall: Spy Branch) - Only known as Master Shade, any name the Leader had before is gone. Disperses missions, regulates the number of Masters and oversees ALL Spy Dens. Travels around a lot, and uses their name before becoming Master Shade, to blend in. Possibly well known.
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